Martin Sauter is a digital artist & designer

I have 18 years experience in creating visuals and taking part in designing and assembling computer and video games

Personal Information

Skills

Plan, design and construction of all necessary components of video and computer games, especially 3D realtime content. Develop and setup workflows for efficient game art creation to fit time and budget restrictions.

Projects

2012

TBA(3DS)

2011

Shin'en: Nano Assault(3DS), Fun!Fun!Minigolf Touch(3DS)

2010

Shin'en: Fast Racing League(Nintendo Wii)

2009-2010

Shin'en: Jett Rocket(Nintendo Wii))

2008-2009

Shin'en: Zenses - Zen Garden(Nintendo DS), Art of Balance(Nintendo Wii)

2008

Shin'en: Zenses: Rain Forest Edition(Nintendo DS)

2007-2008

Shin'en: Fun!Fun!Minigolf(Nintendo Wii), Zenses: Ocean Edition(Nintendo DS)

2007

Shin'en: Nanostray 2(Nintendo DS), Pet Alien(Nintendo DS)

2006-2007

Shin'en: Strawberry Shortcake(Nintendo DS), Garfield's Nightmare(Nintendo DS)

2006

Shin'en: Miss Spider(Nintendo DS)

2005-2006

Shin'en: Nanostray(Nintendo DS)

2004-2005

Spirit: Kaept'n Blaubaer(PC)

2004

Tool: T-Online Promotion Game(Browser/Flash)
Independent Arts Software: Sommerspiele 2004(PC)

2001-2003

Spirit: Haegar(PC), VoodooIslands(PC)

1996-2001

Independent Arts Software: Metalizer, K.O.Boxing, Warcommander, diverse Casual Games(all PC)

1995-1996

Kaiko: Record of the Elf Saga(Amiga)

1994-1995

Attic Entertainment Software: Das Schwarze Auge 3(PC)

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